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Old Jul 19, 2005, 07:13 AM // 07:13   #1
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Default henchmen subs. for quitters?

I have not experienced totally worthless parties so much as I have experienced quitters. Obviously, sometimes the player who leaves has no choice. But I don't see why the rest of the group should have to suffer. Henchmen should offer some consolation to losing a group member, in accordance to the class of the player. The game should sub. a hench when someone quits. Lets face it, who wouldn't want this?

Last edited by sino-soviet; Jul 19, 2005 at 07:57 AM // 07:57..
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Old Jul 19, 2005, 08:09 AM // 08:09   #2
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Well, henchies often screw up by drawing adds, or refusing to retreat or engage when I want them to. Honestly, I haven't found the current system to be a problem. Unless your Monk leaves, you should be able to complete an area, no problem.
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Old Jul 19, 2005, 09:41 AM // 09:41   #3
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I think this is a good idea. When there are several people who quit half way mid-game, they should allow for henchmen substituition. Of course, perhaps they cannot be replaced instantly.

It would be good if they were replaced, after cutscene or something like that.
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Old Jul 19, 2005, 10:08 AM // 10:08   #4
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trust me im not joking... this is the best idea ive seen in days... no joke
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Old Jul 19, 2005, 10:30 AM // 10:30   #5
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we know alot of reasons why people quit during mission and or quest, but the idea of having henchmen as replacement are good for some, there is still no replacement for the real people that place the game
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Old Jul 19, 2005, 12:15 PM // 12:15   #6
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well a henchmen is better than a grey name... iirc they have some sort of order they aways pop up on my party list, so that could be an easy way to pick which one replaces the person
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Old Jul 19, 2005, 12:50 PM // 12:50   #7
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Even worse are the guys he start to play then just sit there not playing, probably off watching tv or something. They still get credit for finishing the mission because the rest of the group finished it. I like the idea of substitution; hopefully a kick system will be implemented, and when you kick, a hench can be added as well.
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Old Jul 19, 2005, 01:03 PM // 13:03   #8
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a /mug comand would really come in handy for that situation
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Old Jul 19, 2005, 01:10 PM // 13:10   #9
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Quote:
Originally Posted by theclam
Well, henchies often screw up by drawing adds, or refusing to retreat or engage when I want them to. Honestly, I haven't found the current system to be a problem. Unless your Monk leaves, you should be able to complete an area, no problem.
Which is why in the desert missions I don't bring human monks. I bring alecia. She's more reliable then most of the monks around there. I haven't been there since lina was added to the selections there but I'm wondering if this will force human monks in the area to actually learn how to keep their party alive?

I like the idea of giving us random hench... then again I've had the monks all abandon us in perdition rock as soon as the SOB's capped their particular skills but we managed to pull through to our bosses. The loot was great!
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Old Jul 19, 2005, 01:24 PM // 13:24   #10
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Quote:
Originally Posted by sino-soviet
I have not experienced totally worthless parties so much as I have experienced quitters. Obviously, sometimes the player who leaves has no choice. But I don't see why the rest of the group should have to suffer. Henchmen should offer some consolation to losing a group member, in accordance to the class of the player. The game should sub. a hench when someone quits. Lets face it, who wouldn't want this?
I made a similar suggestion a while ago, whilst discussing freeloaders. I thought it would be a good idea before a game to set certain party attributes, using a vote system. For example, this could allow you to set a tolerated AFK time, after which an AI is introduced. This could easily be extended to quitters. However this option should be optional i.e the group should vote for it before hand.

Last edited by Thanas; Jul 19, 2005 at 01:38 PM // 13:38..
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Old Jul 19, 2005, 01:33 PM // 13:33   #11
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Quote:
Originally Posted by Thomasuwoo
I bring alecia. She's more reliable then most of the monks around there. I haven't been there since lina was added to the selections there but I'm wondering if this will force human monks in the area to actually learn how to keep their party alive?
Hey Thomas I agree that it may be a good idea to have an AI replace a quitter, if the party opts for this. However there is honestly no substitute for a good human player. Alesia IMHO is truely terrible. She has a nasty habit of aggro'ing mobs then repeatedly healing herself and running back and forth over bodies she needs to rez. I find her most annoying myself. Lina is better. I find protect spells very useful. Lina and Alesia as a pair are reasonably effective however. Since one heals while the other protects. Always a good combo.
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Old Jul 19, 2005, 01:43 PM // 13:43   #12
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Quote:
Originally Posted by Kuku Monk
Even worse are the guys he start to play then just sit there not playing, probably off watching tv or something. They still get credit for finishing the mission because the rest of the group finished it. I like the idea of substitution; hopefully a kick system will be implemented, and when you kick, a hench can be added as well.
This was discussed extensively in various freeloader posts. You should refer to these for further info. As I mentioned previously, I have made various posts on this subject and suggested the implementation of such a system. Unfortunatly kick systems can be abused by malicious teams.
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Old Jul 19, 2005, 01:53 PM // 13:53   #13
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I like this idea. It has been mentioned before, but, it can always be mentioned again.

I would like to see something along the lines of a Choice of which Hench we would want in replacement. Not just the same class that quit. Sometimes you have a person in the group for the secondary profession too. Give the choice to the leader. Make it simple. He/She can ask our opinion if they so desire. A good leader would anyways.
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Old Jul 19, 2005, 02:02 PM // 14:02   #14
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Quote:
Originally Posted by Thomasuwoo
Which is why in the desert missions I don't bring human monks. I bring alecia. She's more reliable then most of the monks around there. I haven't been there since lina was added to the selections there but I'm wondering if this will force human monks in the area to actually learn how to keep their party alive?
I've found I can kill all the Hydras I want with Lina and Alesia and my E/Me. Before having Lina I had to pull them 2 by 2... now I can kill 5 of them without none of us dying. Much better than lots of 2 human monks IMO . Not flaming, good monks knows how to do it. You know who you are and will agree with me , bad monks are a PITA. Also I know sometimes its my fault but hey, its the battle rage that blinds me. Arrrrrgh! xD
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